Monday, December 30, 2013

Candac's Delay

Bestowal Dialogue

'Hello there. I am in need of assistance from one not too familiar with the upper class here in Bree-town. I collect pottery from the ruins of the kingdom of Arnor... well, to be honest, I purchase the pottery. It is a sign of my standing, and for years I have had a greater and higher quality collection than that dreadful Mirabella Underhill!
'The man from whom I purchase the pottery is named Candac Brightwood. I haven't heard from him for a dreadfully long time and am worried about my next delivery. And about Mr. Brightwood's well-being, of course. I need someone to carry a letter to Candac at the Forsaken Inn. Look for the inn along the Great East Road, just past the Midgewater Marshes.
'Mirabella will visit me soon, and if I have nothing new to show her, I will look a fool! You don't want that, do you?'

Background

Lily Sandheaver, a well-to-do hobbit of Bree, collects pottery gathered from old ruins in the Lone-lands. She is waiting for her latest delivery, but it has not arrived.

Objective 1

Candac Brightwood is at the Forsaken Inn, east of the Midgewater Marshes along the Great East Road.
Candac Brightwood supplies Lily Sandheaver with pottery and other collectibles from the ruins of the kingdom of Arnor. Lily gave you a letter for Candac and sent you to The Forsaken Inn to deliver it and inquire about the delay.
Lily Sandheaver: 'Quickly, deliver that letter. I must have those new plates from Candac. I will not be the subject of mockery from the insufferable Mirabella Underhill.'
Candac Brightwood: 'You bring a letter from Mrs. Sandheaver? Of course you do. If only she understood what is happening here. Allow me to explain. I make coin trading with the Munce brothers -- you will see them about the inn. They find relics amongst the ruins in the Lone-lands and trade them to myself and others who visit this place for foodstuffs and supplies.
'For years, our trade went uninterrupted, but recent events have caused the trade to cease altogether, and there is nothing to sell to the collectors in Bree-town.
'The Munces cannot reach the ruins any longer. Their livelihood is threatened, as is ours. All Mrs. Sandheaver sees is that she will not have new Arnorian collectibles with which to impress her friends, while the Munces and their people may lose their lives.'

Thistlewool's Sullied Name

Bestowal Dialogue

'You there, I have heard of your deeds about town. I am in need of a Woman of honour, like yourself.
'I made an error in judgement recently that leaves me in a difficult position. I collect rare finds from the ruins of Arnor and in an effort to save coin, I employed a man from the South. The man, using my name, now owes a great deal of coin to the proprietor of The Forsaken Inn.
'If you are willing, take this letter to Anlaf the Forlorn at the Forsaken Inn before word reaches the guilds here in Bree-town. It lies eastward along the Great East Road. I'll not allow one indiscretion ruin my good name.'

Background

Thomas Thistlewool received a letter from Anlaf the Forlorn at The Forsaken Inn, mentioning money owed and a man he employed to collect some artifacts from the area.

Objective 1

Anlaf the Forlorn can be found at The Forsaken Inn, eastward along the Great East Road.
Thomas Thistlewool has asked you to deliver a letter to Anlaf the Forlorn, the proprietor of The Forsaken Inn, promising payment for a debt incurred by a man he hired to seek ancient relics for him.
Thomas Thistlewool: 'Quickly now, see that letter delivered. I will not have my name sullied another day because of this layabout.'
Anlaf the Forlorn: 'Mr. Thistlewool sent me a letter of credit for Bree? I'll not look down my nose at it, but my message wasn't asking for money. Times are troubled here, and his man could be in a heap of it.
'See, the Munces deal in artifacts. That's Gadaric and Hunulf over there. They're good folk...they don't thieve. They got run off their land by goblins or some such. I heard there are Orcs, too. But the Munces have no more trade for Bree, so Thistlewool's man said he was going to trade with the goblins direct.
'What I sent Thistlewool was a note from the goblins! Well, likely they made Thistlewool's man write it. His man's been captured. If he's still alive, he's likely up north-east of here. There's goblins camped up there, or so he said. You look a likely sort to go rescue him, eh?'

Lone-lands

Bestowal dialogue

You are well on your way to becoming a Hero of Middle-earth. It is time to head for the Lone-lands.

Background

There are few Men dwelling in the Lone-lands, but those few dwell at an inn on the road east to the Trollshaws.

Objective 1

The Forsaken Inn lies along the Great East Road leading out of the South-gate in Bree. If you travel for a good while, you will find the inn on the north side of the road there.
You should find The Forsaken Inn and speak with the patrons there.

Objective 2

The Forsaken Inn lies along the Great East Road leading out of the South-gate in Bree. If you travel for a good while, you will find the inn on the north side of the road there.
You should find The Forsaken Inn and speak with the patrons there.
Falster the Fox: 'Some come to these lands because they are shunned, others to simply pass through. Some folk, like me, are here at the behest of others with nothing more than profit on the mind.
'Which ilk are you?'

A Tour of Bree

Bestowal dialogue

'Now then, Bree is a fairly large town, and there are many places to visit and people to meet. I would like to help you with this and have asked many of the townsfolk to bid you good welcome when you speak with them. This town needs as many allies as it can find in these dark times.
'Your first step will be to the north, just beyond the Trader's Gate to the Three-farrow Crafting Hall. Enter the building and speak with Bonny Thatcher.'

Background

Bree's mayor, Graeme Tenderlarch, thought you might like to get acquainted with the town proper. He has sent you out into the square to begin your journey through the streets to tour the town.

Objective 1

The Three-farrow Crafting-hall lies to the north of the Bree Town Hall, through the Trader's Gate.
Graeme Tenderlarch has bid you enter the Three-farrow Crafting-hall and speak with Bonny Thatcher.
Graeme Tenderlarch: 'The Three-farrow Crafting-hall is west and north of the Bree Town Hall. Seek Bonny Hatcher there, she will explain to you about the crafting hall of Bree.'
Bonny Thatcher: 'Look here! Another new face in Bree-town, and not one of those swarthy Southerners, but a right honest Man. This is heartening to see.
'Graeme told me that there may be folk stopping in as they learned about the more important areas of Bree. Well, here it is…the crafting-hall of Bree. We have all manner of crafters here at Three-farrow. You can feel free to ply any trade you know within this hall.
'I was told to send you on toward on of Bree's most precious pieces of art, the Boar Fountain, to speak with Second-watcher Heathstraw for a bit of history. You will find him just up the hill to the north at the Boar Fountain in Market Square.'

Objective 2

The Boar Fountain lies a little to the north of the Three-farrow Crafting-hall.
Bonny Thatcher told you to speak with Second-watcher Heathstraw at the Boar Fountain in theMarket Square.
Bonny Thatcher: 'Seek out Second-watcher Heathstraw just up the road near the Boar Fountain. I am certain that he will have some interesting information about Bree-town.'
Second-watcher Heathstraw: 'Well, well! It is good to see you again. I assume that you are on your tour of Bree and looking for some information about the town. Well, I am not the historian that certain folks are, but I do know a bit about the town and the reason that the boar plays such a big part in the decoration of the town.
'When Bree was settled, the area was prime hunting-ground for wild boar. The beasts served as the primary source of meat for the first settlers and have become something of a symbol of tenacity. The Boar Fountain was built to honour the first folk who settled Bree and used the wild boars surrounding the township as provender.
'Time for you to meet one of our more notable folks, Barliman Butterbur. Butterbur owns the most successful inn in all of Bree. You will find him north along the road beyond the Market Gate within the Prancing Pony Inn.'

Objective 3

The Prancing Pony Inn is north of the Market Square.
Second-watcher Heathstraw has instructed you to speak with Barliman Butterbur, proprietor of The Prancing Pony Inn.
Second-watcher Heathstraw: 'Barliman Butterbur is one of Bree's most noteworthy residents and you will find that his establishment is both well-run and oft busy. Seek him to the north at the Prancing Pony.'
Barliman Butterbur: 'Well, well, we've been getting a mighty large number of travellers coming into Bree. You don't have the look of one of those Southerners, though….
'I am Barliman Butterbur, and this is the Prancing Pony, finest inn in all of Bree-land. You can feel free to drink here and stay here, if You've the coin. Now I'm forgetting something…it's like that, so busy and all. Oh yes! I am to send you on your next stop upon you tour of Bree.
'Leave my inn and head down the hill west beyond the Iron Gate. A short distance from there you will see the road split. Turn north and visit Lily Sandheaver at the first house there.'

Objective 4

Lily Sandheaver's home is west of The Prancing Pony Inn.
Barliman Butterbur told you to speak with Lily Sandheaver at her home.
Barliman Butterbur: 'Miss Sandheaver's home is just down the hill to the west. She lives in the first home on the road that stretches north.'
Lily Sandheaver: 'Hullo, friend! You must be new to Bree and on an errand from the Mayor Tenderlarch! It is good to make your acquaintance. I am Lily Sandheaver…I handle all the good grown by the hobbits living on the hill.
'I also like collecting historical herilooms, which reminds me that my hireling hasn't yet sent me anything…I hope all is well.
'Oh, I am to send you to visit the West-gate to speak with Harry Goatleaf. Just head west towards the gate and you should see Harry there. You may want o speak to Bill Rosewood too…he minds the horses of Bree.'

Objective 5

Harry Goatleaf can be found at the West-gate, west of Lily Sandheaver's home.
Lily Sandheaver told you to speak with Harry Goatleaf.
Lily Sandheaver: 'Harry Goatleaf is just down the road west toward the gate. He's a rather ornery man ifyou ask me, but he surely has something to share.'
Harry Goatleaf: 'What do you want? Tenderlarch is a fool, thinking that any of us want to take our time to speak with people who'll be in Bree causing no end of trouble. He should focus on affairs that he can truly handle.
'Get out of my sight. Talk to Watchman Cardoon if you want more help. He's right down the road to the east.'

Objective 6

Watchman Cardoon is east of the West-gate of Bree.
Harry Goatleaf told you to speak with Watchman Cardoon.
Harry Goatleaf: 'I told you, I have nothing to say to you. You want to know something more of this town, talk to the watcher back towards the east. Cardoon is his name.'
Watchman Cardoon: 'Greetings, <name>. Goatleaf sent you here? He's been acting queerer and queerer recently.
'No matter of concern, I am certain. You should visit the vault next. You will find it down the road to the south. It is a large, stone building with two guardsman keeping watch.
'Enter the vault and speak with either Tad Gardener or Maud Foxglove.'

Objective 7

or
The vault is found to the south of Watcher Cardoon. He told you to follow the road and look for the large, stone building protected by tow guards.
Watcher Cardoon instructed you to speak with Tad Gardener of Maud Foxglove at the vault.
Watchman Cardoon: 'You wil lfind the vaults to the south of here, just beyond the guards in the old stone buildings there.'
Ted Gardener/Maud Foxglove: 'Welcome to the Bree Vaults. We charge nothing to store many of your goods, and for a small but increasing fee, we will store even more.
'We have protection from the town guard at all hours of the day, so you can be certain that your valuables are safe here.
'Feel free to look around out front before heading across the way to Whitethorn's Taxidermy.'

Objective 8

You will find Whitethorn's Taxidermy across the road from the Bree-town Vault.
You were told to speak with Clar Whitethorn at Whitethorn's Taxidermy.
Ted Gardener/Maud Foxglove: 'You will find the taxidermist across the road.'
Clar Whitethorn: 'Hullo, friend, welcome to Whitethorn's Taxidermy. My son and I, along with Mr. Whitbread, can fashion wonderous trophies from the unique finds you come across in your adventures. You can display these wonders within your homes if you choose.
'Have a look if you like, and when you are ready, take the road outside my home to the south-east beyond the Iron Monger's Gate to the Stone Quarter. Turn east before the statue of the dwarf and follow the alley to the scholars. They are good fellow s and quite knowledgeable about Bree. Speak with Newbold Leafcutter in the Scholar's Stair.'

Objective 9

Make your way south out of Whitethorn's Taxidermy before you reach the statue of the dwarf turn left, to the east, and make your way to Scholar's Stair. Enter and speak with Newbold Leafcutter.
Clar Whitethorn directed you to speak with Newbold Leafcutter within the Scholar's Stair.
Clar Whitethorn: 'You will find the Scholar's Stair south-east under the arch and into the alley east before the dwarf-statue. Speak with Newbold. he is a good old fellow.'
Newbold Leafcutter: 'Much of the history of Bree and Bree-land is stored within these walls and within other safe places throughout the city. We are being more diligent than ever to keep safe the history of our land.
'Foul Men are lurking about all over town, and there is tell of shadows that leap out at folks in recent days.
'You should speak with mat Heathertoes. He and folk like him, those without much, are hardest hit by these ruffians. Turn left outside our door and head south-west beyond the dwarf-statue under the eaves to find him.'

Objective 10

Mat Heathertoes is found in Beggar's Alley, southwest from Scholar's Stair, then west under the Mud Gate from the Stone Quarter.
Newbold Leafcutter told you to speak with Mat Heathertoes next.
Newbold Leafcutter: 'Mat Heathertoes lives in the less savoury part of town to the east. The refugees from the south seem to be taking up there more often than anywhere else in Bree.'
Mat Heathertoes: 'Greetings, stranger. Not sure why Tenderlarch is having you visit us here in Beggar's Alley…all we have to offer is in the ruins to the north. Still, he paid me some coin to see that you met me and heard what I have to say about our little part of Bree.
'Most folks pay us no nevermind and don't hear us asking about the sound from the alleys at night: ghosts prowling about down by the South-gate and the terror that grips the lot of us.
'Most of the brigands have moved in here, pushing the few good folk who live here out. I wish Grimbriar had not run off. Heathstraw is a good fellow, but not as clever as the Chief Watcher.
'I am to send you to the Bree Jail for your next stop. Don't worry though…it's unlikely that they will arrest you. From here head east along the road until you pass the Bree Town Hall, then bear slightly south. You will see the stocks in front of the Jail. Speak with Lily Appledore inside.'

Objective 11

The Bree Jail can be found by following the road east through Bree past the Bree Town Hall, then bearing south.
Mat Heathertoes suggested you speak with Lily Appledore at the Bree Jail.
Mat Heathertoes: 'You'll find that most villains find their way to the jails. South and east beyond the Town Hall but before the wood gate.'
Lily Appledore: 'Welcome to Bree. Take a good look around you…these are the cells where those who mean ill to the people of Bree find themselves, <name>. It is also where we train future recruits for the Town Watch and guard.
'The difference between the two is subtle, but the Watch has more power to also roam the countryside to protect the many farms of Bree. Recent weeks and months has seen an increase in brigand activity, and the Watch is terribly strained. Any help you can give would be appreciated.
'On to your next visit, <name>. From the jail, head east under the Woodsmen's Gate, then turn south. Look for the bronze boar standing outside the Bree Auction Hall and enter. Speak with one of the auctioneers within.'

Objective 12

  • Talk to an auctioneer
The Bree Auction Hall lies east through the Woodsmen's Gate, then south.
Lily Appledore instructed you to speak with one of the auctioneers at the Auction Hall
Lily Appledore: 'Time for you to visit the other thieves in Bree, the auctioneers.
'You will find them beyond the Wood Gate.'
Any auctioner: 'This is the Bree Auction Hall. Here you can trade materials with other craftsmen and adventurers at a small cost, which helps support Bree-town.
'You can search through our ledgers to see items that people are currently offering. If you choose to list an item with us, we will hold it for an agreed upon amount of time and should the item sell, we will take a portion of those proceeds to pay for our services…the rest will be sent to you through the Post. If the items fail to find a trade, we will return the item to you and keep your deposits. The ins and outs of the auctions can be difficult to understand. The mayor will furnish you with a note explaining this when you are done with your tour.
'You should visit Tad Leafcutter next. You will find him at the end of the lane to the west.'

Objective 13

Tad Leafcutter is outside the hunting lodge, which can be found by following the road outside of the Bree Auction Hall west of its end.
You have been instructed to speak with Tad Leaftcutter.
Any auctioner: 'Speak with the leaders of the Men of Bree. Follow the road west outside of the auction hall.'
Tad Leafcutter: 'As a representative of the Men of Bree, I welcome you to our township. Beyond the doors behind me, you will find the Bree hunting-lodge. When you have earned enough respect among the Men of Bree, you can find your way within the halls to purchase items from the hunters.
'You should make your way back to Graeme Tenderlarch at Town Hall. Head east alone this road until you reach the East-gate, from there turn north-west and follow the road to Town Hall.'

Objective 14

Graeme Tenderlarch is at the Bree Town Hall, almost due north-west from the East-gate.
Tad Leafcutter told you to return to Graeme Tenderlarch.
Tad Leafcutter: 'Return to the Town Hall and speak with Graeme Tenderlarch.'
Mayor Graeme Tenderlarch: 'Well then, you have been to every corner of Bree and should be able to find your way around more easily now.
'With all the claims of ghosts near the South-gate, brigands running folks out of Beggar's Alley, and the flow of refugees from the South, Bree is bustling…and not in all ways good. The Southerners are a bit of trouble that has me most concerned. More so than ghost-stories from the South-gate; those stories have been about for years.
'I hope that you have arrived here as a boon of hope, <name>. Again, I welcome you to our fair town.'

Tad's Request

Bestowal dialogue

'Hello there. You look like just the type Tad has been looking for. Young Leafcutter has been seeking adventurers throughout Bree and has asked me to send them his way when I see them.
'If you would, go and visit Tad Leafcutter. He should be west of the South-gate here in Bree. Make sure you tell him I sent you; I don't get paid if they don't get sent by me.'

Background

Tad Leafcutter has asked for adventurers throughout Bree to come and speak with him.

Objective 1

Tad Leafcutter can be found outside the Bree Hunting Lodge west of the South-gate of Bree.
Tad Leafcutter has asked that adventurers in Bree come and speak with him.
Tad Leafcutter: 'Thomas Thistlewool sent you? Yes, yes, I will make sure he receives his coin, I have something much more important to discuss with you.

Friday, December 27, 2013

A Blade For a Life

Bestowal dialogue

'Oh, it's terrible! Blake, the brigand-captain who wanted the sword, came and told me he knew Nate was dead and that he knew I had something to do with it! I tried to tell him I didn't, that I would have another sword for him soon, but he wouldn't listen. He said he's taken my daughter, Maribell! If I don't give him another sword, and soon, he'll kill her!
'You must save her! Please! Get the sword from Lofar, then go to Blake's camp. It's in the Bree-fields, up north of Bree. I'm sure he'll release my daughter when he has the sword.'
'Please hurry! I don't know what I'll do if they harm her... You should bring a few seasoned warriors with you - Blake's men are rutheless!'

Background

While you were gathering the materials Kenton needed to finish his work for Lofar Ironband, the brigand Blake took Kenton's daughter captive.

Objective 1

Lofar can be found at the stone cottage north of the Bree crossroads.
Kenton Thistleway told you that Blake, the brigand-captain, will kill his daughter, unless he gets a new sword. Kenton has asked you to retrieve the sword from Lofar.
Kenton Thistleway: 'Have you gotten the sword from Lofar yet? Please hurry, my daughter's life is at stake!'
Lofar Ironband: 'Those accursed brigands took Thistleway's daughter? This is bad. This sword isn't ready yet! And I know these types of fellows. They won't take "no" for an answer. They'll kill that girl!
'You'll have to mount a rescue and free Kenton's daughter! Hurry now! And gather friends...I fear you'll need them to face Blake!'

Objective 2

Blake's brigand camp is in the Bree-fields, north-west of Bree-town.
When you spoke with Lofar, he told you that the sword was not ready yet. He urged you to go to Blake's brigand camp and try to convince the brigand-captain not to harm Kenton's daughter. The sword will be ready soon. He also suggested you take friends in case there was trouble.
Lofar Ironband: 'Don't dawdle here! Go to the Brigand's Watch and rescue that poor girl! Hurry now!'
Maribell Thistleway: 'Thank you, thank you! I filched the key a while ago, but I was too scared to use it. Now, with you here, I can use it, and we can escape.
'Hopefuly we can get away before Blake notices!'
Maribell Thistleway says, "Quick! Follow me! With Blake dead, we can make our escape!"
You have rescued Maribell
Maribell Thistleway says, "Thank you! I think I can make it back to Bree from here!"

Objective 3

Kenton Thistleway resides among the smiths in Bree, not far from the West-gate.
Blake, the brigand-captain, took Kenton Thistleway's daughter, Maribell, captive. You rescued Maribell, who has returned to Bree. You should return to Kenton with news of your success.
Lofar Ironband: 'Aye, good tidings! Glad no harm came to the lass. While you were away, I went over and collected the work from Kenton, and I must say that I think that Man has the hands of a dwarf. The work was excellent quality, so much so that I think I'll get double for it. I told him he could expect more work from me in the future.
'Seems my kind heart lead me to a good find. Thanks to you, that is.'
Kenton Thistleway: 'Oh, bless you! You've returned my daughter safe to me! I can't thank you enough! You've done so much for me, in more ways than you know!
'While you were away, I busied myself with Lofar's work. I had to do something to being myself overcome with worry. No sooner had I finished the wrok, than Lofar came over to collect it. He seemed pleased with it -- even admitted that it came close to dwarf-work! He promised to send me more work in the future!
'<name>, you've saved my family and given me a hope for a brighter future. I can't thank you enough!'

Sharkey's Plan

Bestowal dialogue

'With your help we draw ever closer to shutting out this upstart, Sharkey. We are closing in more and more on his location and the size of his force.
'We now know that the Brigands' Watch, to the west of here in the foothills of Bree-land, is a staging ground for future assaults. The brigands' captain hands out orders from Sharkey himself to his lieutenants.
'Likely they are kept somewhere safe: a lockbox or even on his person. We need those orders. Head to the Brigands' Watch and get those orders.'

Background

Sharkey's Men have holed up in a camp they call Brigands' Watch. Saeradan wants you to go there and gather information about Sharkey and his plans.

Objective 1

  • Search the brigand-captain's tent
Brigands' Watch sits on a hill north of Adso's camp, and directly west of Grimbriar's Post. Watcher Grimbriar is at his post near the crossroads of Bree.
Grimbriar has instructed you to search the tent of the brigand-captain at Brigands' Watch to find any correspondance from Sharkey that may divulge information about his plans.
Chief Watcher Grimbriar: 'Could you not find the Brigands' Watch? It is almost due north of Adso's camp and west of here. Any correspondance between this Sharkey and his men would likely be found there. Search the brigand-captain's tent and bring me anything you find.'
Collected a stained letter

Objective 2

Brigands' Watch sits on a hill north of Adso's camp, and directly west of Grimbriar's Post. Watcher Grimbriar is at his post near the crossroads of Bree.
Grimbriar has instructed you to search the tent of the brigand-captain at Brigands' Watch to find any correspondance from Sharkey that may divulge information about his plans.
Chief Watcher Grimbriar: 'More ill news. Orc-men? Could this be? This letter says it plainly enough.
'Sharkey has a legion of half-orcs loyal to him that he is sending to Andrath. I have doomed my men.'

The Flow of Goods

Bestowal dialogue

'If you are going into the heart of the brigands' encampment here in Bree-land, can you search for the goods they have stolen from the surrounding farms and from shipments along the roadways? While Bree is not suffering terribly at the moment, it is only a matter of time before the current stores are empty.
'If the brigands continue their assaults then there will be no food, ale, anything to appease the Bree-fold, and then we will have much more to worry about.
'Will you not look for the stolen goods while in their camp?'

Background

Brigands attacking the farms and roadways of Bree-land have made off with many of the goods necessary to keep the town stocked.

Objective 1

Stolen goods are being kept by the brigands at Brigands' Watch.
Watcher Rosecane requested that you search Brigands' Watch for goods stolen from the roadways and farms of Bree-land.
Watcher Rosecane: 'Will you not search through Brigands' Watch for good stolen from local farms and the roadways surrounding Bree?'
Watcher Rosecane: 'This will do nicely. Bree is in dire need of new supplies, and this will do well to sate the populace.
'Without this, who is to know what terrible madness would have befallen the people of Bree? Here, we are indebted to your help.

Forging a New Blade

Bestowal dialogue

'Now I'll help that Kenton Thistleway by forging another sword, but with two conditions. First one is that if that brigand don't come around, looking for the sword, I get it back. Second, Thistleway gives me a hand and does some of the simpler work I've got piling up around here, while I forge the new blade.
'Here, take these things over to him to work on. The axe needs a new haft, the bellows need new leather, and the helm needs to be reshaped and reinforced. Take that over to Kenton and tell him if he gets it done, and I'm happy with the work, we'll call it even on the cost of the two swords.
'Now off with you, I've got to get to work on this new blade.'

Background

Worried that the brigand Blake will come looking for his sword and, not finding it, will harm his family. Kenton Thistleway asked you to speak with Lofar Ironband about forging a new blade. Lofar reluctantly agreed, but wants something from Kenton in return.

Objective 1

Kenton Thistleway can be found at the southern end of Thornley's Work-site north along the Greenway.
Lofar Ironband has agreed to forge a new blade for Kenton Thistleway, but in exchange, Lofar has given you three items to take to Kenton for him to repair. The dwarf said that if he likes Kenton's work, he will call it even on the cost of the two swords he is having to make.
Lofar Ironband: 'Take those along to Kenton and tell him that my assistance comes with a price.'
Kenton Thistleway: 'Of course I'll do this work for the dwarf. Here, let me see what he has sent...' Kenton examines the items. 'All of these can be easily repaired, but I don't have the materials to do it. I hate to ask this, but could you help me gather what I need?
'For the helm, ask Foreman Rosethorn over there for a few iron straps for reinforcement. Thebellows will need some new leather, and I'll wager that some flawless hides from the boars near Bree will suffice.
'For the axe haft, I need something splendid to set in it. In the past, I've salvaged small gems from old trinkets that I've found in the boar hollow to the east. There are small mounds of ruins there, look like barrow-stones. If you search through the debris, you might find some suitable trinkets.'

Objective 2

Foreman Rosethorn is east under the canopy at Thornley's Work-site. Boars can be found all over on the outskirts of Bree-town. The debris-piles in the boar-hollow to the south-east of Thornley's may contain hidden treasure.
Kenton can repair the items you brought from Lofar, but needs your help gathering the materials he needs. Speak to Foreman Rosethorn about iron straps to repair the helm. For the bellows, gather some flawless boar hides. Finally, search the debris in the boar-hollow for trinkets Kenton can use to decorate the axe-haft.
Kenton Thistleway: 'Hello, <name>. Have you gathered all the materials I need yet? I can't begin repairing those items for Lofar until I have the materials.'
Foreman Rosethorn: 'Bah, he wants iron straps? Kenton always needs something...he is straining the cost of this project. We have no straps in our stores.
'Here, take this old iron pot. He can make some straps out of that.
Collected iron straps

Objective 3

  • Bring the collected materials to Kenton Thistleway
Kenton Thistleway can be found at the southern edge of Thornley's Work-site, north along the Greenway.
Kenton Thistleway sent you to gather materials he can use to finish his work for Lofar Ironband. You should return to Kenton at once with the materials you found.
Kenton Thistleway: 'Oh, good you've returned! Here, gives me those things! While you were away, something terrible happened! Please, I need your help!'